Fortnite raises $144 million for Ukraine relief efforts

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The proceeds will go to several humanitarian aid organizations

Epic has revealed the total amount raised from its two-week charity efforts. Fortnite proceeds have raised $144 million USD in total for humanitarian relief efforts for people affected by war in Ukraine.

For two weeks, Epic and Xbox committed all Fortnite proceeds towards relief efforts. It started on March 20 and within a single day had already raised $36 million. This morning, the day after the charity efforts concluded, Epic confirmed the total amount at $144 million.

The contributions will go towards Direct Relief, UNICEF, UN World Food Program, United Nations High Commissioner for Refugees, and the World Central Kitchen.

Our deepest thanks to everyone who joined us in supporting humanitarian relief efforts for people affected by the war in Ukraine.

Together with the Fortnite community and @Xbox, we raised $144 million USD for @DirectRelief @UNICEF, @WFP, @Refugees and @WCKitchen. pic.twitter.com/lPAa8lmfJn

— Fortnite (@FortniteGame) April 4, 2022

Fortnite has been a hot topic too, thanks to the temporary removal of building. Alongside a host of new cosmetics, including Marvel’s Dr. Strange, Fortnite removed the ability to build for a short time during this season. It’s back now, though those that enjoyed the new way to play can still ditch the blueprints in Zero Build mode.

The $144 million raised in Fortnite for Ukraine came from all real-money purchases, including V-Buck packs, gifted Battle Passes, and cosmetics. Funds were set to be logged and sent to relief organizations as they came in as well.

Other companies have also been supporting efforts in Ukraine. Both Humble Bundle and a large number of indie developers on Itch put together charity bundles to raise funds for aid in the region.

Publishers like Electronic Arts, Microsoft, and CD Projekt have halted sales of their products in Russia and Belarus as well. And this morning, World of Tanks studio Wargaming announced it is leaving both Russia and Belarus, handing operations of its very popular live service games over to a local studio.