The Tale of Iyo doesn’t have matchmaking, unfortunately
Sucker Punch Productions’ co-op Legends mode in Ghost of Tsushima blew me away, and I think that’s going to be the consensus going forward as more players – even folks who don’t typically go for this sort of multiplayer side offering – dig into the free update. Here’s what’s coming up on the roadmap.
As promised early on, the first raid, The Tale of Iyo, isn’t far off – it will be released on October 30. That said, Legends players won’t be able to waltz in with an under-powered crew made up of randoms. The “absolute minimum” Ki gear requirement is level 100, and the raid won’t have matchmaking, meaning we’ll need to form our own groups ahead of time. I can’t say I’m surprised, but I am bummed. LFG it is!
[Update: The Tale of Iyo is split into three chapters and it’ll be accessible at 3:00 p.m. on October 30.]
For the rest of us who are nowhere near that Ki power level yet, there will be a Nightmare-tier Story and Survival mission to check out every Friday starting at 8:00 a.m. Pacific with “weekly modifiers” to spice them up. “They’ll be very difficult, but if you and your fellow Ghosts are able to complete them along with all bonus objectives, you’ll get max-level gear that will help you become Raid ready.”
Sucker Punch also announced a patch that’s going out today with fixes for network errors, crashes, and a tutorial glitch. There’s also now support for PSN’s “Player’s Met” feature in Legends.
This is the gift that keeps on giving. I’ll probably still be playing it by the time the PS5 is out. I feel like I’ve only scratched the surface with my main (the Hunter) by playing through every mission at least once, and it’s a testament to the quality of Legends that I not only want to get back in there to tackle the Silver and Gold challenges, but I want to do so with the three other character classes, too.
Every Ghost of Tsushima player should try to play these Story missions at the very least.
Week One Update [Sucker Punch Productions]