In case you missed it, Horizon Zero Dawncame out a few weeks ago on PC, and got a fairly quick patch to smooth out a lot of known issues thanks to update 1.01. Now, Guerrilla Games is moving on to update 1.02, which: you guessed it, brings more fixes to the game.
While a lot of our readers have noted that the game is running smoothly for them, it seems like there’s optimization issues and problems for specific rigs: so Guerrilla is course-correcting a bit. The developer is continuing to “track these [bugs] down” thanks to new tools in the latest patches, but as it stands, the cause of several crashes has been fixed in 1.02.
While crash fixes are easily the highlight of the patch, V-sync has also been fixed, as well as out of sync facial animations. Guerrilla is also “aware” of several big Reddit compilation bug threads and is working to address those lists. PC games are sometimes a tricky beast! You only need to look at the comment section of our last news story on this port to see how wildly different experiences can be.
Patch 1.02 is now available [Reddit]
- Some players are experiencing an out of memory error during the game optimization process.
- Some players are experiencing GPU-related hangs during gameplay. The improved diagnostic data collection added in Patch 1.01 and Patch 1.02 is aimed at making it easier to track these down.
- Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly.
- Some players are experiencing performance issues on specific GPUs or hardware combinations.
- Some players with a non-Latin-1 codepage may have had their save games missing after Patch 1.01, we have a script that can help relocate the missing save games.
- Fixed an issue where some players would crash during their first game boot when the ‘game optimization’ screen is active and they ran out of disc space.
- Fixed an issue where some players would crash if they updated their video drivers after the game was already optimized previously.
- Fixed an issue where some players would crash during gameplay because of memory incorrectly being overwritten.
- Fixed an issue where some players would crash during gameplay due to a texture unstreaming bug.
- Improved performance when auto-saving (e.g. when completing a quest step).
- Fixed an issue where some players experienced that V-sync wouldn’t properly turn off in borderless mode
- Fixed an issue where some players experienced out of sync facial animations due to them being locked at 30FPS.
- Reduced memory used when streaming shaders.
- Improved crash report flow and messaging. Each crash now includes an identifier you can use to communicate with our Customer Support.
- Added more features to improve diagnostic data collection when submitting a crash report.