Or maybe Battle Royale gets a Red Dead-like mode
Battle Royale is the newest craze sweeping the games industry. If you don’t have the mode in your game, you might as well not even bother with online. While I’m obviously being facetious with that statement, it seems a lot of developers are jumping on the bandwagon to get a mode similar to PUBG and Fortnite in their titles. Rockstar isn’t blind to that sensation and has included a similar game type in Red Dead Online.
Called “Gun Rush,” the mode (available today) is a last-man-standing affair for up to 32 players that sees players grabbing guns and ammo around an arena with an ever-shrinking circle to keep them moving. There are genre standard team and solo play options, though no mention of squads support.
As for the status of Red Dead Online, Rockstar has stated it will be keeping the game in beta for the next few months. This is in an effort to improve the stability and overall experience of the mode. That doesn’t mean content updates will stop, because Rockstar already has a bunch of new missions, stories and dynamic events it will be bringing into its version of the Wild West.
These are some of the updates Rockstar told Variety about:
- Daily Challenges: Tackle new challenges each day covering every aspect of the game, from sharpshooting to evading the law.
- Law and Bounty Upgrades:Some changes are coming to the way the Law and Bounty systems work in Red Dead Online to reduce the enticements for griefing. Soon, players will get a bounty for committing crimes and will be incentivized to pay them off within an allotted time. Wait too long and bounty hunters from each of the states will track the player forcing them to either pay up or escape.
- Parley Changes:We’re making the Parley system easier to trigger so that you can avoid aggressive players more quickly. In addition, it will be easier to trigger Feuds, Posse Feuds and Leader Feuds to take on attacking players in structured competition.
- Proximity-Based Player Blips:Player location blips will soon appear only over short distances, reducing the range at which you are visible to others, decreasing the likelihood of being targeted by another player across large areas. Down the line, we’re also looking to introduce the ability to identify players who grief and kill indiscriminately with a progressively darkening blip that becomes more visible and at a longer range, so everyone in a session can identify potentially dangerous opponents at a glance and from a safe distance.