For instance: you can turn off ray tracing to reach 4K/60fps
When it comes to a series like Devil May Cry, you’re gonna want to crank that frame rate as high as it’ll go – or maybe not! Maybe you’d prefer to have ray-traced reflections and other bells and whistles.
We knew the upcoming PS5 and Xbox Series X release of Devil May Cry 5: Special Edition would offer at least a few choices – a godsend for anyone who has strong opinions about prioritizing performance over visuals, or vice versa – but today Capcom clarified what kind of options we can expect.
Here’s a recap, as relayed by Capcom’s William Yagi-Bacon on ResetEra:
Ray tracing on
- 4K/30fps or 1080p/60fps
Ray tracing off
- 4K/60fps or “up to 120fps” in High Framerate Mode
As far as these options go for a console release, I’m pretty dang pleased. Ray tracing can be a sight to behold, but it’s even better when it’s a choice. And when it comes to Devil May Cry 5 specifically, hitting 4K and 60 frames per second is going to be so slick. I’m ready to see some Legendary Dark Knight runs.
A bit of housekeeping: ray tracing won’t show up in the Xbox Series X version until sometime after launch, and “object rendering is prioritized and ray-tracing is automatically disabled when High Framerate Mode is enabled, or when playing in Turbo or Legendary Dark Knight gameplay modes.”
Asked about the timing of the Vergil-only DLC for PC, PS4, and Xbox One, Yagi-Bacon said that Capcom will have more info to share “in the coming weeks.” DMC5SE is releasing digitally for Xbox Series X on November 10 and PlayStation 5 on November 12. A physical version is coming on December 1.
I have to say, despite owning a 4K TV, I’ll be fine with 1080p gaming for the foreseeable future.