You knewthey had to add another Overwatchcharacter into the fold in Heroes of the Stormat some point given the massive popularity of the crossover event, and now, Blizzard has revealed that Lucio is on his way into the Nexus.
He’ll naturally be bringing another support-based kit into the fold, which is great news given how many assassins we’ve seen lately. Lucio’s trait involves moving faster and through units when near impassable terrain, and his basic moveset includes a conal knockback, swapping between healing and speed boosts, and amping up one of the two aforementioned boosts for three seconds. His Sound Barrier ultimate is in, as is “Reverse Amp,” which can inflict a damage over time effect on enemies and buff his amp to four seconds passively.
He looks fun! Even if he’s more heal-centric than damage, his mobility seems to make up for it. I don’t see how he won’t be a viable, competitive support at launch. A launch, mind, that’s coming up given the three to four week release schedule following Valeera.
You can find all his relevant skills and talents below.
Wall Ride (D)
When moving alongside impassable terrain, Lúcio can walk through other units, and his Movement Speed is increased by 20%. This effect stacks with other Movement Speed bonuses.
Deal damage to enemies in a cone-shaped area and knock them back.
Play one of two tracks that passively provide allied Heroes with either a Speed Boost or a Healing Boost in a large radius around you. Activate Crossfade to swap tracks.
Healing Boost: Restore a small amount of Health every second to Lúcio and nearby allied Heroes.
Speed Boost: Increase the Movement Speed of Lúcio and nearby allied Heroes by 15%.
Amp It Up (E)
Raise Lúcio’s Crossfade track volume for 3 seconds, amping Speed Boost to 45% increased Movement Speed, and significantly increasing the Healing rate of Healing Boost.
Sound Barrier (R)
After 1 second, Lúcio and nearby allied Heroes gain a massive Shield that rapidly decays over the next 6 seconds.
Reverse Amp (R)
Blast Lúcio’s Crossfade track at enemy Heroes for 4 seconds, causing Healing Boost to inflict damage every second, and Speed Boost to Slow Movement Speed by 45%.
Passive: Increase Amp It Up’s duration to 4 seconds.
Hero Level (Tier)
[W] We Move Together
Increase the passive movement speed bonus of Speed Boost to 20% (from 15%).
[E] Maximum Tempo
Quest: Kill 5 enemy Heroes while Speed Boost is active. Reward: Increase Amped Speed Boost to 60%.
Increase the Movement Speed bonus of Wall Ride from 20% to 40% over 4 seconds, and maintain that speed as long as you maintain the Wall Riding movement speed bonus.
Increase the Movement Speed bonus of Wall Ride to 70% for 1 second when near or passing through an enemy Hero.
Increase the knockback of Soundwave by up to 50%, based on how close to you they are.
[Q] Off the Wall
If you hit an enemy Hero while you have the Wall Riding Movement Speed bonus, reduce the cooldown by 3 seconds.
[Q] Chase the Bass
Quest: After hitting 20 enemy Heroes with Soundwave, increase the arc by 50% and the range by 20%.
[W] Block Party
Quest: Support allies with your aura for a total of 8 minutes (supporting multiple allies rewards more time). Reward: Increase its radius by 25%.
If your aura is currently affecting 2 or more allies when you cast Amp It Up, increase its radius by 50% for the duration.
Place a permanent killable ward on the ground that gives nearby allies your Crossfade and Amp It Up auras (auras do not stack). 20 second cooldown. Max 1.
[R1] Sound Barrier
After a 1 second delay, grant yourself and all nearby allied Heroes an X point shield that decays to 0 over 6 seconds.
[R2] Reverse Amp
If your current Crossfade track is Speed Boost, slow nearby enemy Heroes by 40% for 3 seconds. If your current Crossfade track is Healing Boost, damage nearby enemy Heroes for X damage per second for 3 seconds.
[W] Beat Mixing
Gain a permanent x point shield 1.5 seconds after switching tracks. Switching tracks also immediately clears any current shield from this talent.
[Trait] Can’t Stop, Won’t Stop
You cannot be slowed or rooted while you have the Wall Riding Movement Speed bonus.
[Trait] Hard Style
Gain 25 Armor while you have the Wall Riding movement speed boost, reducing damage by 25%.
Back in the Mix
Heal yourself for x after exiting from an enemy Stun, Silence, or Stasis. This effect cannot happen more than once every 10 seconds.
Soundwave also Blinds enemies for 2.5 seconds.
While Amp It Up is active, Crossfade’s Healing Boost heals for an additional 3% of the target’s maximum health per second.
[W] Bring it Together
If your aura is currently affecting 2 or more allies when you cast Amp It Up, Crossfade’s Healing Boost is increased by 40% for the duration.
[E] Up the Frequency
Amp It Up’s mana cost is reduced to 80 from 100, and dealing Basic Attack damage to enemy Heroes reduces the cooldown of Amp It Up by 0.35 seconds.
[R1] Bossa Nova
Reduce the cooldown of Sound Barrier to 30 seconds, but the shield now decays over 4 seconds (from 6).
[R2] Nonstop Remix
The duration of Reverse Amp is paused while it effects 2 or more enemy Heroes.
Using Crossfade while Amp It Up is active resets the duration of Amp It Up back to its max duration. This can only occur once per cast.
[E] Synaesthesia Auditiva
Casting Amp It Up removes all Stun, Slow, and Root effects from nearby allies, and all Slow and Root effects on Lúcio.