Knockout City will run at 120FPS on PS5 and Xbox Series X starting next month


Remember the 5 D’s of dodgeball: dodge, duck, dip, dive, and dodge

I have spent an absurd amount of time with Knockout City over the past few months. In a year full of pleasant surprises and blockbuster hits, it’s the game I keep coming back to. I even deleted it off my Xbox Series S to keep me from playing it so much, but that didn’t last too long before I was itching again for that “dodgebrawl” action. It’s a great game, but if you’ve been waiting for those next-gen versions before giving it a shot, know that you won’t have to wait much longer as Knockout City will officially release for PS5 and Xbox Series X|S next week.

Up until now, if you’ve been playing on any one of those three consoles, you’ve been enjoying the last-gen versions with some enhancements. On November 2, a free update will be released that will upgrade the game to current-gen standards. According to developer VelanKnockout City will have improved lighting and textures on the PS5 and the Xbox Series of consoles. It will also come with new framerate and resolution options that break down thusly:

  • PS5: Native 4K at 60FPS or 1440p (upscaled to 4K) at 120FPS
  • Series X: Native 4K at 60FPS or 1620p (upscaled to 4K) at 120FPS
  • Series S: 1440p at 60FPS, or 1080p at 120FPS

As my television doesn’t support 120FPS, I guess I’ll be sticking with the standard 60FPS at that 1440p resolution. Given I can barely tell the difference between Blu-ray and Betamax, that should be sufficient enough for me.