Our D4 playthrough part 2: send in the clowns

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Damn! Dang! Darn! Uhh… Dildos!

I think the lesson Bill and I learned playing D4: Dark Dreams Don’t Die is that we need to calibrate the Kinect, and make sure it can see us properly. Beyond that, I’m still unclear what this game is about, and it’s vaguely upsetting to try and make sense of it.

It feels a bit like some kind of crossover between Cheers and The Butterfly Effect, but through a glass darkly, and from within a thick cloud of paint fumes. Is that a good thing? I don’t know. But we sure look stupid playing it.