Nintendo has done it again. No, I’m not talking about the Switch outselling the PS4 as it pertains to lifetime sales in Japan. Or the success of a few of their first party titles, thanks to the recent reveal of their financials I’m talking about compression and optimization.
As I’ve said before, Nintendo rules at it. While some Switch games are pushing 10, or 20GB (like the recent Mortal Kombat 11), Nintendo is able to pack down fairly robust games into respectable file sizes.The massive sprawling Mario Odyssey? Less than 6GB. The impressive Breath of the Wild? 13.4GB. Now, thanks to a listing on the Canadian eShop, it seems as if Super Mario Maker 2 is going to clock in at a cool less than 3GB(2,954 MB).
That’s a future-proof file size. If any DLC or free updates arrive, you can bet your bottom dollar that they won’t break the capacity bank, as they’ll probably be inline with the assets already in-game. Also found on that same listing: video capture is supported. This is important to note because not all games allow it on Switch, but given Super Mario Maker‘s raw viral appeal, video share had to be a priority for Nintendo.
With that huge Maker Direct out of the way that gave us a ton of new info, all we basically have to do now is wait until June 28.