The Legend of Zelda: Twilight Princess HD nearly had Wiimote controls

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I can deal without them

A few interesting tidbits came out of a Famitsu interview (translated by Nintendo Everything) forLegend of Zelda: Twilight Princess HDwith the legendary Eiji Aonuma and assistant director Tomomi Sano.

For starters, they note how Nintendo contacted Tantalus, an Australian developer (who also ported Mass Effect 3 to Wii U), to handle the port. The team also considered using Wiimote controls, apparently all the way into the middle of the process, but the fact that the GamePad has gyro support ultimately swayed them. Aonuma compared GamePad traversal to using a smartphone to get to a destination on foot.

I’m always preaching for options, so a third control method would have been really sweet in addition to the GamePad and Pro Controller inclusions. But two is enough, and the GamePad is the best way to play it by far, so I’m okay with this choice.

Zelda [Famitsu via Nintendo Everything]