The modders behind the Resident Evil 4 HD Project are just killing it with these new textures

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They’re up to The Island

For years now, a small but dedicated team of modders has been toiling away to enhance the PC version of Resident Evil 4 with crisp new textures. Capcom released a self-described “Ultimate HD Edition” on Steam back in 2014, but it wasn’t exactly an across-the-board revamp — some textures were upgraded, but not everything got the same amount of love. That’s where Albert and Cris come in.

The two modders are striving to create the best-looking Resident Evil 4 possible, and they just passed a major milestone. Rather fittingly, a new release of the Resident Evil 4 HD Project is out in time for Friday the 13th. This latest version includes new textures for the game’s final major area, The Island.

Resident Evil 4 HD Project – Release 3

  • Village Pack– UPDATED
    • All textures, 3D edits, lighting and effects improvements to date
  • Castle Pack– UPDATED
    • All textures, 3D edits, lighting and effects improvements to date
  • Island Pack– NEW
    • All textures, 3D edits, lighting and effects improvements to date
  • Separate Ways Pack– NEW
    • All textures, 3D edits, lighting and effects improvements to date
  • Assignement Ada Pack– NEW
    • All textures, 3D edits, lighting and effects improvements to date
  • The Mercenaries Pack– NEW
    • All textures, 3D edits, lighting and effects improvements to date
  • Subscreen and Menus and Weapons Pack– NEW
    • Re-created menus and subscreen background images
    • Improved inventory item models and textures
  • Weapons Pack– NEW
    • In-game weapon 3D models and textures based on the higher quality “examine view” version NOTE: Weapon textures will receive a complete makeover in the final release
  • Items Pack– NEW
    • In-game item 3D models and textures based on the higher quality “examine view” version NOTE: Some item textures will receive a complete makeover in the final release
  • Cut-scene Pack– NEW
    • Fixed and restored effects from the Gamecube/Wii version that got lost during the HD porting process
    • Improved cutscene-exclusive textures and 3D models
    • Low-polygon Ganados have been replaced with the higher-polygon version
    • Some lighting adjustments here and there
    • Some effect adjustments here and there
  • Miscellaneous
    • Enemy torches and crossbow arrows cast real time light
    • Improved barrel and tankexplosions
    • Fixed some minor sound bugs

If you want an excuse to replay Resident Evil 4, you can find the files and instructions here.

The mod project isn’t done yet, but today is a big step. According to Cris, there’s still work left to do on “enemies, NPCs, playable characters, weapon and item improvements, [and] final refinements.”

Still! The end is in sight.

The Next Release is Now Live! [Resident Evil 4 HD Project]