This year's Need for Speed won't be always online


I like how we know that tidbit before the game’s name

Electronic Arts isn’t waiting until E3 to begin dishing out a few Need for Speed details.

This year’s installment, once again developed by Ghost Games, is focusing on customization (“it will play as strong a role as ever”) and an open-ended world, including cop chases (“you’re going to want a world that not only looks beautiful, but offers you the space in which to do the things you want”).

Oh, and this crucial detail: “you will be able to play through a single-player experience completely offline. Before you ask, and we know you will, this does mean you will be able to pause the game.”

“To say that [always online] is a topic you’re passionate about would be an understatement, and whenever there’s a topic that gathers as much attention and feedback from you as this did, we take note,” the studio wrote in a blog post.

The online requirement in Need for Speed (2015) was poorly received, so it makes sense EA would want this we-learned-our-lesson news to be one of the first talking points. Sharing that now, ahead of E3, will help keep it from getting lost in the June news shuffle. It’s a start, but I’ll need to hear more.

Need for Speed 2017: Paying it Back [Need for Speed]