Lu Bu can now become a god
Developer Creative Assembly has unleashed mod support for Total War: Three Kingdoms, its latest entry in the long-running Total War series. Allowing users to tinker with a great many aspects of the game, mods have become a staple in the series and will surely extend the lifespan of this title well into the future. In a blog post on its official website, Creative Assembly laid out some ground rules for how it will curate mods on the Steam Workshop along with an explanation of which types of mods will be removed should they break the game’s EULA.
“At this point, we’d like to remind mod authors that we will be curating the workshop and remove any mods that breach the modding terms found in the game’s EULA,” reads the blog post. “Please refrain from creating mods that are designed to provoke, intimidate, or antagonize other groups, reference other IP, or create content of a sexual nature.” The full EULA is then provided so you can brush up on it.
As for what can be modded, not every aspect of Three Kingdoms is open to changes. While it’s possible to import brand new models and animations, character portraits, and battle maps, users will not be given freedom to modify the campaign maps, audio files, or any visual FX. A lot of this has to do with avoiding copyright infringement, with a representative for the studio making specific reference to Dynasty Warriors in a Reddit post. It may not be the most open-ended set of tools, but at least modding hasn’t been forgotten.
As of the time of writing, there are currently 281 mods available for the game. I’m curious to see if we’ll get anything like that Hyrule: Total War mod that was made for Medieval II, though it seems unlikely to happen here.
Announcing Mod Support for Total War: THREE KINGDOMS! [Total War]