1.0.0.6
[Update: Reports are coming in that the infamous Overlord achievement glitch is now fixed (it may take a few minutes to pop in-game). Publisher 505 Games also notes that the Backpack DLC “will be headed” to players by November 29.]
Bloodstainedis kind of all over the place when it comes to updates.
The team has waffled between giving the troubled Switch edition one big patch or a few little ones, the Japanese release of the game was delayed for months and the Xbox One version has been waiting on an HDR fix for a long, long while. Well, it just got it.
505 Games has announced that update 10.0.0.6 is now live on Xbox One, which most notably fixes the “washed out” look when using HDR, as well as a number of bugs and an overhaul for the map system. A bunch of shards have also been changed (mostly nerfed, with lower attack values or a higher mana cost), and several enemies (Dullahammer Head, Malediction) got increased HP pools. Thankfully, monster fur got an increased drop rate from Simians.
Note that other platforms actually already got this update, but the Backpack DLC is still delayed on Xbox One. You can find the full patch notes below, including the exhaustive list of shard changes.
Xbox 1.0.0.6 Update [Bloodstained Forums]
Update 10.0.6
Fixed HDR colors appearing washed out
* Updates to Localization
* Fixed bug with Overlord achievement(You may need to reload a saved game in order to receive the achievement.)* Map Improvements
–Map close button has been remapped to standard exit/close button
– Marker button has been changed
– Trail display button has been changed
– Map scroll speed improved
– Zoom in and zoom out improved
– Zoom level retained when reopening the map
– Auto-center when opening the map
* Bug fix: No longer displaying enemies for completed quests
Bug Fixes* Fixed instances where Bloodless would not heal while using Blood Steal offscreen.
* Fixed shards that had memory leaks
* Fixed the physics bug on hair while using some accessories
* Fixed the crash after interacting with a bookcase
* Fixed items getting stuck on walls
* Fixed repeating SFX during Beal encounter
* Fixed instances where sliding into water would cause the player to get stuck
Familiar Changes:* Familiar upgrade via Grade was nerfed
* Increased strength based on level
* Dullhammerhead has been nerfed
Shard Adjustments (Decreased Power):
Riga StroaemaOLD ATK 28
NEW ATK 24
CraftworkOLD ATK 15
NEW ATK 10
Change BunnyOLD ATK 30
NEW ATK 25
Flame CannonOLD ATK 18
NEW ATK 16
Straight ArrowOLD ATK 18
NEW ATK 16
Chase ArrowOLD ATK 16
NEW ATK 14
Heretical GrinderOLD ATK 19
NEW ATK 15
Circle RipperOLD ATK 36
NEW ATK 32
Shooting DaggerOLD ATK 24
NEW ATK 20
Riga DohinOLD ATK 40
NEW ATK 35
Welcome CompanyOLD ATK 18 / Spawns 5
NEW ATK 12 / Spawns 3
Directed ShieldOLD MP 30/sec
NEW MP 50/sec
Weapon Adjustments (Decreased Power):
Flying EdgeOLD ATK 18
NEW ATK 16
Rhava BuralOLD ATK 14
NEW ATK 12
Rhava VelarOLD ATK 16
NEW ATK 14
Weapon Techniques (Increased Power)* Surprise Gift
* Force Blast
* Lasting Wound
* Flashing Air Kick
* Crimson Storm
* Sansetsuzan
Crafting* Changed crafting materials for Flame Cannon
Enemy HP Increases* Dullahammer Head
* Malediction
Boss Adjustments* Orobas
* Valefor
* Gremory
Drop Adjustments* Increased the drop rate of “Monster Fur” from Simians
Credits* Text corrections
Misc.* Valefor’s max HP heal is capped at 9999
* Adjusted quest jingle volume
* Adjusted lighting on GDN013 well (difficult to see that players can go through).