Max and Bill attempt to describe procedural generation
Of all the games we saw at E3, No Man’s Sky is probably the most difficult to describe without sounding like we just came down from a mescaline trip. A procedurally-generated universe filled with millions of planets? Each with new and unique flora and fauna? Spaceships that shoot lasers? This is definitely a high concept game. Hopefully, the final product delivers, because it sounds cool as hell.