Why was that not standard?
For some unexplained reason, playing through Zelda: Breath of the Wild only allows you one save per profile, thus making restarts a bit of a chore. You either have to kiss your current progress goodbye or create a new profile on your Switch/Wii U to replay the intro. Next week’s DLC pack for the game not only includes a brand new difficulty mode, but allows you to make separate progress in said mode.
I don’t know why Nintendo isn’t just putting out an update to allow for multiple saves, regardless of DLC ownership, but this is better than having to jump through weird hoops to try out the “Master Mode”. It would be kind of ridiculous to have people pay for a new mode and then erase their previous saves, so thankfully Nintendo isn’t being too pea-brained.
Zelda: Breath of the Wild hard mode has its own save slot [Eurogamer]