Doom's next update has a neat feature that's a callback to the original game

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And some more essential stuff too

Doomdid what most people thought was impossible when it captured the essence of the 1993 game and adapted it to 2016 standards. It was an undertaking that seemed preordained to fall flat, but id Software did an incredible job making Doom relevant again. The game’s next update has a feature that adds a little more of the classic look to the new aesthetic.

On Bethesda’s site, the publisher lays bare everything that’s included in Doom‘s June 30 patch. One of the new features is an optional weapon placement that puts the gun (or chainsaw!) smack dab in the middle of the screen. That’s a nice touch that looks remarkably close to the original. Now get rid of the Y-axis.

Another notable feature is the inclusion of a photo mode. That’s sure to turn out some truly gruesome screenshots. The rest of the update focuses largely on fixes and optimizations. The full list is included below. Jordan’s just happy that the IDKFA Trophy is getting fixed so that he can gobble up that platinum.

Doom – Update #1 Coming June 30 [Bethesda]

New Features and Optimizations

  • General
    • Added Classic DOOM weapon placement/view model option (all modes)
  • Campaign
    • Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)
  • Multiplayer
    • Updated weapon balance (live as of June 10, 2016)
    • Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
    • Customization UI has been implemented to show all possible unlocks
    • Cross Style option has been added to settings for MP.
  • SnapMap
    • Added Original Author to the map info page
    • Added a timeout for AFK in Lobby
    • Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
    • Added Enable/Disable to Shootable Trigger
    • Added Sky/Window props
    • Added an auto-rollback to previous version for corrupted maps
    • Improved sorting algorithms for Most Popular map searches

Fixes

  • Single Player
    • Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
    • Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
    • Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
    • Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
    • Fixed PS4 crash when reloading checkpoint in Foundry
    • Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
    • Fixed an issue where the game required Internet access (Xbox One)
  • Multiplayer
    • Fixed crash while experiencing server connection issues (PS4)
    • Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
    • Various cosmetic and gameplay fixes
    • Matchmaking improvements
      • Fix for restrictive NAT types being chosen as dedicated server lobby host
      • Fix for larger lobbies having longer matchmaking times
      • Fix for Player getting left behind if they join a friend as the lobby countdown finishes
      • Bug and stability fixes
  • SnapMap
    • Fixed Asian language font issues
    • Fixed AI pathing error with certain types of props
    • Fixed error where multiple maps share the same Map ID
    • Various map error fixes
    • Various logic fixes
    • Various stability fixes
  • PC-Only
    • Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud